Rewinding the staff or otherwise trying to circumvent this 24 hour cool down produces no results. This effect can only be used once in a 24 hour span and only if the staff is charged. This effect comes off as fantastic and almost unnerving to observe rubble and debris reattaches itself to the original stone, metal plates bend back into place, steel welds its own fissures, bolts fly back to their holes and screw themselves in. This can be used as often as the user likes and functions as long as the staff is charged.īutton 2: If the staff is in contact with a damaged metal or stone object, structure, or a creature with the construct type, the staff can repair 2d6 points of damage. Price: N/A, these are not available outside the upper hierarchy of the Cult of Cyriss.īutton 1: Produces a light effect identical to a mechanikal lantern (see pg 225 of IKRPG for details). While charged, the staff strikes as a magical weapon and gains +1 POW. While the staff is charged, the buttons function within their listed capabilities It is powered by a fantastically complex clockwork accumulator and takes only 5 minutes to wind per day to maintain the staff's charge. The staff is host to three buttons hidden along its length, that take a target 14 detection roll to find. By all understanding of mechanikal engineering, it should not work. While a character familiar with mechanika can tell the staff clearly incorporates clockwork and mechanikal principles, it is beyond their scope to understand how this staff works. It is as strong if not stronger than steel, and regardless of being constructed entirely metal, it weighs only 2 lbs. The staff is made of a strange brass colored alloy the characters have never seen, gears and piping run along its length. 137 of The Witchfire Trilogy, Collected Edition Lesser Mechanikal Staff of Cyriss: Originally found on pg. Scrolls of Righteous Might and Spiritual Weapon Hammett’s goggles of meticulous illuminationĪncient scroll plates of Control Water and Searing Light Lesser Mechanikal Staff of Cyriss - Work in progress - Askew37.ĭumas' +1 heavy steel shield, and +1 splint mail. Mechanoflails, regular and heavy - Work in progress - Askew37. Kingslayer (sword of Vinter Raelthorne IV) Ratsmasher (+2 thundering vermin bane warhammer) +1 Longsword inscribed by Bolton the Grey Special Equipment, Mechanika, and Magic Items: Gortralokanomok “Gort” (Male Gobber Exp3/Rog2) See Core Rules Bestiary - Expanded web document. ![]() Possible ideas in IKRPG NQP Urban Adventure, or IKRPGCR? Possible ideas in IKRPG NQP Urban Adventure, or IKRPGCR?Rogue, thug (green and experienced). Possible ideas in IKRPG NQP Urban Adventure, or IKRPGCR?Rogue, burglar. Inquisitor, wizard (green and experienced) Not statted. Inquisitor, fighter (green and experienced). Check No Quarter #43 for "Priest of Cyriss" optionĬrypt Spider. Check No Quarter #43 for "Priest of Cyriss" optionĬleric of Cyriss, experienced. Check IKRPG Unleashed p.364.Ĭleric of Cyriss, green. Dr_Ether working on conversion in this thread. Dr_Ether working on conversion in this thread.Ĭoveners (Doromia Smythe, Kellwyn Sikes, Morgan Innswood and Aria Black). HerrDeux will draft.Ībjudrah, umbral reaver warrior. HerrDeux will draft.ĭraegyn The Black Bastard. Named or important NPCs, neutral or friendly:īorloch, Ulfass. ![]() So- who is in to help on this? Who can contribute webspace or a wiki page? Who wants to help establish norms for our group and a delegate duties? Who thinks this whole idea is folly? Information from future official publications will replace fan contributions as they come out. Resources not yet available: Future volumes of Full Metal Fantasy rules, No Quarter articles, and web releases. ![]() Resources available: Full Metal Fantasy Core Rules, The Witchfire Trilogy Collected Edition, various Hordes and Warmachine MKII publications, first and second edition articles in No Quarter, first edition RPG materials, and online RPG resources published on. The community discusses, reviews, and collaborates to make these compatible, consistent, and canonical. The Process: Contributors take on a responsibility for creating and updating certain portions of the project. The Product: A living Appendix of 2nd edition versions of NPCs, enemies, monsters, traps, equipment, and adventure rules.Ģ) be consistent throughout the project andģ) adhere to established IK canon as much as is possible The Goal: Player groups using the Iron Kingdoms 2nd Edition rules will be able to run The Witchfire Trilogy in full, or use portions of it in their own campaigns. Infested Paladin, StJason, PG_The Captain, HerrDeux, Munindk, Psychomancer, other dedicated rulesmaesters. Announcing the Witchfire Trilogy Mk2 Community Conversion Project!
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